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Process2 min read

What happens before anyone writes code

The quiet first stage of a project decides most of its outcome. What discovery and definition involve, what you will be asked, and what you should have at the end.

Odd Birds StudioField notes
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In this note · 6 sections
  1. 01Four stages, two before the build
  2. 02Discover: the questions you will be asked
  3. 03Define: turning answers into a plan
  4. 04Three traps worth avoiding
  5. 05How to prepare as a client
  6. 06What you should walk away with

It is tempting to measure a project by how soon the first screen appears. But the most expensive mistakes are made before that — when a team starts building something nobody fully agreed on. The first stage exists to make those mistakes on paper, where they are cheap.

§ 01Four stages, two before the build

  1. 01DiscoverUnderstand the business, the problem and what success looks like.
  2. 02DefineAgree the features, architecture, technology and scope before code.
  3. 03DesignShape the flows and interface so the product is clear before it is built.
  4. 04DevelopBuild with maintainable technology, reviewing and demoing as we go.

This note is about the first two. They are short compared with the build, and they are where a project quietly succeeds or fails.

§ 02Discover: the questions you will be asked

Discovery is mostly conversation. Expect questions that feel more like business than technology — because that is where the requirements actually come from.

  • Who is this for, and what are they trying to get done?
  • What happens today without this product — and what does that cost you?
  • What does success look like six months after launch?
  • What are the fixed constraints: budget, deadline, existing systems, regulations?
  • Who decides, and who needs to be kept informed?

§ 03Define: turning answers into a plan

Definition turns those conversations into decisions. The goal is a shared, written picture of what will be built first — and, just as important, what will not.

  • A feature list split into must-have for launch and later.
  • A technical outline: how the parts fit together and which technology fits the job.
  • Scope and milestones you can hold the team to.
  • The open questions that still need an answer, each with an owner.

A good plan says no to things on purpose, instead of by accident later.

§ 04Three traps worth avoiding

  • Treating every feature as a must-have. If everything is essential, nothing can be scheduled — and the first release slips.
  • Skipping the people who do the work. A manager describes how a process should run; the person doing it every day knows how it actually runs.
  • Agreeing on words instead of examples. “Simple reporting” means something different to everyone until someone sketches the actual report.

Each of these is cheap to fix in a conversation and expensive to fix in code.

§ 05How to prepare as a client

  • Gather the documents, spreadsheets and tools you use today — especially the ugly ones.
  • Name one person who can make decisions and answer questions quickly.
  • Write down what must be true on launch day, and what can wait.
  • Be open about budget and deadlines; they shape the plan more than any single feature.

§ 06What you should walk away with

By the end of definition you should be able to explain the project to a colleague in two minutes, point at the first release on a list, and know what each milestone delivers. If you cannot, the plan is not finished yet — and it is far cheaper to keep talking than to start building.

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